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However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). It seems to cause more problems and confusion than it's worth. Now there's a voiced conversation behind it, and an in-game reason why it's in place. This quest can be triggered after the Bannered Mare Date and the subsequent friendship conversation. If the player is named a certain name that has been requested by Patrons, Serana will automatically recognize that (if on PC), or manually if on console. If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. No patch plugin needed, SDA should automatically detect when you have said mod installed and Serana is wearing the Ram Horn cuirass. dialogue topic. No more square font issue with a lot of lines. It should pop up now for those who have finished the Main Quest. She is the Serana in Laura Bailey's absence. - One of the radiant greets had a mismatching audio file. - Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. No need for patches :). - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. Decreased Inigo and Sofia banter frequency by 25%, Main Quest commentary fixes, particularly with Ustengrav quest, Fixed disappearing "I love you" dialogue option, Fixed House of Horrors commentary issues, Code optimizations for Companions Quest Commentary, (besides fixes) Code optimizations for House of Horrors Quest Commentary, Serana will no longer say negative Companions lines in her radiant greets if you've told her you've chosen to cure them of their lycanthropy, Improved coding practices also applied to new content (CoW and DB quest commentary), Code improvements to main SDA Dialogue Quest Record. Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. - Added a small conversation where Serana asks the player a question about companionship. - The "strange sensation" message shouldn't appear twice now. Fixes to some scripts for the Companions commentary. If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. Previously the condition for this dialogue was carry weight. Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. If she is far behind (beyond hearing/conversation distance) she will be teleported to a spot near the player that they can't see (so sort of like a catchup feature). - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. Added a wig fix script- this should fix problems with Serana's hair wigs glitching out when using the SDA Outfit Feature, if she has a HDT wig equipped. - Backend script and quest design improvements for Serana Romance 4-9. - Disabled another bloodcursed arrows topic that should have been disabled. These lines will be added in with the rest of the 2.8 update, but for now, Laura will be voicing those lines with her vanilla depiction. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. - Serana can now sing two more songs: "The Dusk On Anvil Harbor" from Interesting NPCs (I got permissions! - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. dialogue. Lines were also cut (with past updates and this current one) to make the conversation seem more realistic and less overly dramatic. Again, to rectify this just stand still or move in her direction. If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. - Serana now has a map marker, toggle-able through the quest journal. She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). Giving her a spell book will not work. Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen. - Typo fixes for blocky text in some subtitles. - Campfire mod spooning support (via an optional patch. There were some files incorrectly archived. - Added conditions to some combat dialogue to ensure they won't fire off unless Serana has warmed up to you a bit. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. - Sleeping functionality. "The Tale of the Tongues" is for Dragonborn/MQ players as well, conditioned to only occur after the main quest. If Serana isn't close to you yet, you won't hear any MQ commentary at all. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. Serana and Sorine (Fort Dawnguard NPC) should have some unique conversations now, starting once Serana first joins the Dawnguard during the "Prophet" quest. Big Update! - Deleted unnecessary and old dialogue lines from previous iterations of the mod, - Added in missing script to activate Serana friendship timer. - More post-quest dialogue after defeating Harkon. This has since been conditioned to occur after her initial confession of feelings, should the player have gone the romance route. - Removed GetDistance requirement from radiant lovemaking dialogue. - Serana was addressing the player as a lover with a specific sleeping dialogue topic, when she shouldn't have yet. Full Quest Commentary from "Dragonborn" to "At The Summit of Apocrypha". Serana confesses her true feelings to the Dragonborn after the defeating Her Father Harkon in the final Dawnguard quest.Mods Installed - 365SDA MOD - 3.3.2 V. Now when talking to her with this option, Serana's responses (28, chosen at random dependent on questline progress, surroundings, romance) should feel a lot more organic and authentic. - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. - Support for the SexLab animation framework for romance scenes. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Serana Dialogue Add-On Simplified Chinese Translation, Serana Dialogue Addon - version francaise, Serana Dialogue Add-On - Russian Translation SE, Serana Dialogue Add-On - TRADUZIONE ITALIANA, Serana Dialogue Add-On SE - Russian Translation, Serana Dialogue Add-On Turkish Translation, Serana Dialogue Add-On - spolszczenie (polish translation), Serana Dialogue Add-On -Translation Brazilian Portuguese - PT-BR - Version 3.2.1, Serana Dialogue Add-On Traditional Chinese Translation, Serana Dialogue Add-On SE 3.0.1.0 - Traducao PT-BR, Serana Dialogue Add-On - Spanish (Voces y Textos), Serana Dialog Add-on - Polish Translation, Serana Dialogue Add-On - Czech Translation. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. For the Dark Brotherhood, Serana will also comment if you chose to destroy them. Serena Dialogue Add-on update Hey everyone! - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. If you have 'Sleep Tight' installed, SDA will detect this and revert its stripping sub-feature for the Serana sleep feature. Sneeze/Yawn toggle is now only available she's become cured. - If the player has installed the mod for the very first time past a certain point in the Dawnguard questline (Beyond Death) the player will be given a menu prompt on whether or not they'd like to have the Serana Romance feature. This has since been fixed. Mod support from mods like Apocalypse is eventually planned, so stay tuned for that! - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). Context-aware responses to existing dialogue lines: - Commenting on the fact that she and the player are spelunking when the player says: "I love you", "Can I talk to you for a bit? Happens every day or so, she'll choose to give gifts spontaneously (the player will be notified when Serana wants to give a gift). - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. Added proper location keyword for Forebears Hideout (where the Moth Priest quest is) since there was none. This patch was made to ensure players who followed those deities via the Wintersun mod could still accrue favor with them , while being "married" to Serana. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! - Patch update by Noodle Bowl. You can technically do a clean save upgrade (removing SDA, loading your save+exiting, then installing the mod again), but do this at your own risk. There's still a whole lot I can do with Serana Dialogue Add-On (including stuff I've pushed back, like the Lost to the Ages commentary). When both FG and OStim are installed, OStim takes precedence. Non-married, but boyfriend/girlfriend players can still experience future quests like Trust or the Bannered Mare date, just with minor tweaks and changes to dialogue to accomodate whether or not the players have chosen to marry Serana. That new bug has now hopefully been fixed. On top of knowing if the player has a vanilla home, I'd also like to add support for modded homes as well. Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". Did not make much sense for Serana's character, even in vanilla- especially when the whole point of the Dawnguard questline was to stop Harkon from blotting out the sun. Bethesda mistakenly marks a lot of common areas as "Dwellings" which made Serana equip her home outfit in these areas. - Backend improvements with WhatsOnYourMind dialogue. - Improved StoryManager triggers for SDA_MQ quest commentary. - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. Even vampires get tired. Big Update! - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? Martimius ported the overhaul to Xbox in June, and updated it on both platforms. - Serana no longer drinks a blood potion (visibly) if she is not following the player. - Serana is no longer dismissed during The Silver Hand quest. If you've already experienced this bug and are on PC, type "Set SDA_AlternateVoice to 1", or reload an earlier save (before Prophet). This will allow the normal Vanilla Skyrim marriage options using the amulet of Mara. No spoilers, but just expect a chill conversation at the beach, reflecting on your relationship with her and everything that's happened thus far. first, - Added conditions for "Can I talk to you a bit" to not appear in dangerous locations like caves and nordic ruins, - Adjusted volume on audio files that were too quiet, - Increased audio levels in some lines that were too quiet, - Added more radiant hello dialogue (for weather conditions and when in player homes), - Added temple location keyword to High Hrothgar so Serana could properly recognize it as a temple, - Added Main Quest dialogue from the Horn of Jurgen Windcaller quest to Diplomatic Immunity. Over 100 lines of new dialogue! - 10 brand-new custom conversations, tied to specific character names! Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. For this to work, players need to download the SDA Wig Patch (implementation still WIP, SMP wig patches to be uploaded soon) or add their own wig records to the SDA_Wiglist Formlist via a custom patch in xEdit. Sometimes Serana will become fixated in a particular direction and continue to face that direction despite the player turning. LL version still to come. - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. Gone are the days of Serana using stuff you don't want her to use! As an NPC, Serana is more intelligent and has many new follower features. - Disabled a Whats on Your Mind line as it didn't make sense with the addition of the new Trust convo, - Made the SDA Animation Framework Check message hidden, only available to see through Papyrus Logging, - All Main Quest Commentaries are now started via a ChangeLocationEvent SM Node, and are called to stop when they're not running anymore. - Modified Romance10 script fragment (previously modified by this script) to reflect changes made in the main mod (adding Serana to the married faction), version 1.8.2. The 'Realistic' option is set by default. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. - Implementation of the DDAF (Dynamic Dialogue Animation Framework) || It is now implemented in the College of Winterhold, Whats on Your Mind, and "Can I Talk to you for a bit?" - Revamped Drinking Buddies code from the ground-up. - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" The Romance Update is here! This is so you don't miss any commentary she has to say, when she wants to speak. She will say yes or no depending on whether she's good with it or not. Improved DDAF (Dynamic Dialogue Animation Framework) code implementation. Dubbed Serana's Charm, this increases the player's speech skill whenever Serana is nearby (This is only available on saves which have not gotten past the point when she first romances you). - Some Serana Romance quests no longer say whether a quest was complete and logs it in your journal, because a lot of these are just conversations. New quest-aware commentary, as well as dialogue for said armor. More to come. - Added AlternateVoice flags to dialogue which was previously missing it. If you already completed "A New Covenant" on your current save, you won't be able to play through this quest. - A Serana Teleport Spell. - SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. - Added missing voice lines for final romance quest. Certain creative liberties will still be taken, like Serana's talent for singing, fondness of alcohol, and general playful nature will still stay in the mod. If you don't want Serana to converse with a particular follower anymore, you can tell her via the Serana Menu. Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. - Completely redid revoice implementation. This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. - Moved Blackreach/Alfthand commentary from "Elder Knowledge" quest to "Seeking Disclosure" in case the player hadn't done that quest yet while looking for the Dragon Elder Scroll, - More Alfthand commentary when visiting for the first time, - Moved dialogue branch for "Whats on Your Mind?" - Fixed a possible issue for some users with the Companions commentary. Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. It was not possible to disable the zombie spell without editing Serana's base NPC record, which is out of the scope of this mod (as to keep it compatible with all Serana Replacers). Due to limited voice lines though, (even spliced) I can only do so much. With this installed, you'll be exposed to her entire dialogue pool (again, all lines voiced by Laura Bailey). After this update, NFF (and any follower framework support for Serana) will be obsolete. - Added Old Hroldan Inn as an excluded inn from Serana's sleeping feature. If you have more questions or would like to know more, please visit my website! Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. so that it can be asked right away without having to ask "Can I talk to you for a bit?" - Added some missing scripts and flags that allowed the SDA Injured Commentary to be reset, having it function as a radiant commentary feature, as originally intended, - Added more Alternate Voice flags to existing dialogue, - Fixed some staticy sounds with existing dialogue lines, - Removed more redundant records from earlier versions of the mod, - Improvements to quest commentary fragment scripts, - Serana radiant drink sessions functionality. Previously they were able to, and Serana turned hostile as a result. - Disabled radiant lovemaking from occurring during Kindred Judgment. - Added in safeguards for "House of Horrors" quest commentary to not occur at the wrong time. Keeping 'I'll find us a table' since that's generally more reliable and doesn't rely on Serana's follower AI. - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). Fixed issue of Serana moving her mouth for an empty dialogue line in her opinion commentary (this issue only occurs if you have Fuz Roh Doh installed), Fixed missing voiceline issue for a Laura Bailey line, Added a percentage chance to Dark Brotherhood radiant greets so they aren't as spammy, Fixed Serana's final Companions commentary not playing, Fixed the initial Jorrvaskr Companions greet not playing, - Fixed Auri Banter from playing even if that mod wasn't installed, - Fixed Dark Brotherhood commentary stopping after killing Alain, - Auri Banter is now enabled! This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. - Removed temporary sound processing left from the CK. You must first get permission from me before you can modify, use, or alter my files for public use. Serana won't just say the same 4 things each time- this has been doubled to a total of 8 random possible responses once the player chooses to trade items with her. - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. And this is not just your typical follower commentary- SDA's quest awareness will be so in-depth, feature-complete, and well-timed, that you would have thought Serana was actually a part of these quests (and didn't just comment on an aspect or two of them on the side). It's disabled for now though until I can find a way to get it working consistently. So telling her to be quiet should now actually do that, and not make her talk more instead. I originally kept her sneezing (even as a vampire) to help her more relatable and "human" but now it just doesn't make much sense. - Serana now comments on radiant intercourse after it happens. It wouldn't make sense for Serana to become more outspoken and bantery to other characters so soon after waking up, - Added AlternateVoice=1 condition to hello lines that should have had it, - Workarounds added to prevent FG seduction dialogue from popping up on Serana after she has been married (thanks jgostling!). (However, due to how wonky vanilla radiant pathfinding is, I suggest you save before doing this; if Serana's AI messes up, you can reload the save and try again, or just pick a different option). She will now use her town outfit in all areas with this keyword. - Changed a line with the initial Mikael Banter to suit Serana's character more, - Adjustments to some radiant dialogue to only occur when Serana's relationship has been developed with the player, - Delayed most NPC banter (not followers) to only occur after "Beyond Death". Full Kerstyn revoices for all Serana lines during the Kindred Judgement and Touching the Sky quests (the last two quests in Dawnguard). Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). dialogue this mod has, so that it's less spammy. Serana radiant interactions with many new NPCs. - Serana comments on each of the vanilla home locations, via her radiant dialogue. - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. Instead of appearing all at once, new dialogues would only appear after a previous one was completed. The most ambitious feature of this mod yet, and will require an entire update for itself. - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. Serana will greet you as soon as you talk to her, and ask for a final (at least narratively-speaking) date by the coasts of Skyrim. - New trading dialogue. - A new "Trust" conversation, which aims to solve a DG plothole. - Fixed College of Winterhold opinion dialogue bug when playing as a Dunmer, - Fixed Serana having vampire dialogue even though she's cured, - Fixed some dialogue bugs with the final Serana Romance quest, - Some love radiant greets ("What is it pretty boy/girl") had the wrong conditions set - they should now only occur if Serana has been romanced. After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. - Fixed bug where Nightshade would just randomly teleport to Phoenix. On the contrary, if the player isn't currently doing a Dawnguard quest (not at Forebears Holdout, the Volkihar Undercroft, Soul Cairn, etc) almost all of Laura Bailey's lines (except for some radiant player-initiated conversations are disabled in place of Kerstyn's recorded lines. Credits: - rxkx22's Seranaholic mod for the screenshot- Yinkle for the SL patch- Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot- For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns- GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes- Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches- Bethesda for making such an amazing game- Kerstyn Unger for lending such an amazing voice to help out with this project.